In which we update...
Jun. 14th, 2009 09:27 pmToday was full of win.
The Viking and the Valkyrie and Anubis and I all got up early and headed out on a road trip. We stopped by Safeway for drinks and grapes and granola bars, and then headed out toward Patagonia. We went to the lake for a while, but were pretty disgusted by all the litter and trash laying around, so we hopped back in the Xterra and headed off for the boonies. We drove out through some old ranch land, out through the San Rafael valley, around through the Coronado National Monument park and then eventually back home.
Did you know that the San Rafael Valley is where the first European traveled west of the Rockies? 1580s, I believe. Middle Ages... I was impressed.
We saw a lot of awesome wildlife, including a coyote (unusual out in the middle of the hot day), a bunch of deer, a small flock of wild turkeys, some ground squirrels, a ton of tiny little trout fingerlings in one of the creek beds we stopped to wander down, and a variety of jays, hawks, ravens and vultures. It was a really great day.
When we got home this afternoon, I started working more with the Aurora Neverwinter Nights toolset, and managed to finish creating all of the "backdrop" for the plot I'm putting together on it. I built multiple Areas, including interiors of nearly a dozen houses/barns/caves, and three different "zones" (A village and two seperate forest zones). I learned how to create spawnable encounters triggered by a PC walking through a certain area, and how to customize those encounters and the creatures within them. When I couldn't get the system to do what I wanted it to as-is (have the rats the PC killed drop treasure) I figured out a stable go-around and made it work.
Tomorrow, along with laundry and house-cleaning, I plan on creating the NPCs to populate my storyline and start drafting the conversation trees that will allow the PC to navigate the (of course, all together too complex for a first attempt) quest. It's a twist on the Pied Piper tale, called "To Pay The Piper", and I'm really pleased with how it's turning out, so far. We'll see if I say the same thing once I dive into the conversational scripting tomorrow. :)
The Viking and the Valkyrie and Anubis and I all got up early and headed out on a road trip. We stopped by Safeway for drinks and grapes and granola bars, and then headed out toward Patagonia. We went to the lake for a while, but were pretty disgusted by all the litter and trash laying around, so we hopped back in the Xterra and headed off for the boonies. We drove out through some old ranch land, out through the San Rafael valley, around through the Coronado National Monument park and then eventually back home.
Did you know that the San Rafael Valley is where the first European traveled west of the Rockies? 1580s, I believe. Middle Ages... I was impressed.
We saw a lot of awesome wildlife, including a coyote (unusual out in the middle of the hot day), a bunch of deer, a small flock of wild turkeys, some ground squirrels, a ton of tiny little trout fingerlings in one of the creek beds we stopped to wander down, and a variety of jays, hawks, ravens and vultures. It was a really great day.
When we got home this afternoon, I started working more with the Aurora Neverwinter Nights toolset, and managed to finish creating all of the "backdrop" for the plot I'm putting together on it. I built multiple Areas, including interiors of nearly a dozen houses/barns/caves, and three different "zones" (A village and two seperate forest zones). I learned how to create spawnable encounters triggered by a PC walking through a certain area, and how to customize those encounters and the creatures within them. When I couldn't get the system to do what I wanted it to as-is (have the rats the PC killed drop treasure) I figured out a stable go-around and made it work.
Tomorrow, along with laundry and house-cleaning, I plan on creating the NPCs to populate my storyline and start drafting the conversation trees that will allow the PC to navigate the (of course, all together too complex for a first attempt) quest. It's a twist on the Pied Piper tale, called "To Pay The Piper", and I'm really pleased with how it's turning out, so far. We'll see if I say the same thing once I dive into the conversational scripting tomorrow. :)