In which we write the rules...
Jun. 25th, 2009 09:14 pmI've been steadfastly applying for jobs, from filing clerk to technical writer, and from game designer to receptionist. I've had a few interviews (okay, two, and one of them was the one in Georgia with White Wolf in April) but it's not from lack of trying. I estimate I've turned in several hundred applications in the last three months... it's just a bear of a market out there, and searching for work outside of the area adds another layer of complexity to the equation.
I've gotten a few "decided to interview applicants with experience that more specifically meets our needs" letters, both via email and the post. And more than a few scam responses (which I used to fuel an article that I'm currently trying to find a home for. If you have any ideas on what sort of publication (other than Wired, which is my first choice) could use an informative article on OSCARS (online scam artists) who are targetting job-seekers on the internet, let me know...)
Most applications, however, disappear into the great unemployed abyss that job-seekers are all so very familiar with. It's a dead zone that consumes applications, resumes and cover letters with a voracious hunger the likes of which has never been seen outside of a Golden Corral on Sunday afternoon.
I did, however get a response from a game company in the UK yesterday, however. It sent me to do a three-part online test, to judge my creativity, ease in describing game mechanics, and ability with pseudocoding. The creativity and game mechanics parts weren't intimidating to me at all, but to be honest, I'd never even heard the word psuedocoding before. Being the good little technoboggan that I am, however, I did some research and I don't feel entirely bad about the entry I submitted. (Like the creativity and game mechanics portions, it was a 30 minute test, and I turned in what I think is a good (for a non-programmer) aproximation of a pseudocode that fit the criteria. It's been way too long since my one coding class in college.
For your amusement, however, here's my entry for the game mechanics portion. I was given 30 minutes to describe the game mechanics of ... Rock, Paper, Scissors... I guess all those years playing OWOD Camarilla LARP came in handy after all!
I've gotten a few "decided to interview applicants with experience that more specifically meets our needs" letters, both via email and the post. And more than a few scam responses (which I used to fuel an article that I'm currently trying to find a home for. If you have any ideas on what sort of publication (other than Wired, which is my first choice) could use an informative article on OSCARS (online scam artists) who are targetting job-seekers on the internet, let me know...)
Most applications, however, disappear into the great unemployed abyss that job-seekers are all so very familiar with. It's a dead zone that consumes applications, resumes and cover letters with a voracious hunger the likes of which has never been seen outside of a Golden Corral on Sunday afternoon.
I did, however get a response from a game company in the UK yesterday, however. It sent me to do a three-part online test, to judge my creativity, ease in describing game mechanics, and ability with pseudocoding. The creativity and game mechanics parts weren't intimidating to me at all, but to be honest, I'd never even heard the word psuedocoding before. Being the good little technoboggan that I am, however, I did some research and I don't feel entirely bad about the entry I submitted. (Like the creativity and game mechanics portions, it was a 30 minute test, and I turned in what I think is a good (for a non-programmer) aproximation of a pseudocode that fit the criteria. It's been way too long since my one coding class in college.
For your amusement, however, here's my entry for the game mechanics portion. I was given 30 minutes to describe the game mechanics of ... Rock, Paper, Scissors... I guess all those years playing OWOD Camarilla LARP came in handy after all!
( Roshambo you for the job! )