In which we tell old news...
Jun. 14th, 2009 09:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Thanks to the immediacy of Twitter and FaceBook feed thereof, most of you probably already heard my not-so-great news.
Back in April, I interviewed with White Wolf, for a full time, in-house position with the company.
Last week, I was told they'd decided to go with someone with more (to be read as any) video game experience than I have. I am, of course, disappointed. I would have loved to have been a part of the in-house team and been able to dedicate my creative efforts 100% towards some of the very exciting projects going on out there in Stone Mountain.
However, I'm not going to waste any time being upset about it. The company made the decision they felt was best for their projects at hand, and I can't fault them for that. I'm still planning on doing as much freelance work for them as they'll send my way (and as I can make time for with the job search and/or taking a full time day job again.) The folks who interviewed me were very kind and supportive, and I hope the candidate they did choose integrates well into the team and really works out well for them.
Since it's getting down to the wire for me to find work before The Valkyrie needs to be in place for next year's high school, I'm redoubling my efforts on tech writing/administrative assistant/receptionist/office management type work while continuing to attempt to spend any spare time I have on honing some of the skills that might come in handy for future work in the game industry. (Thus the recent posts about the Neverwinter Nights toolset. It's easily accessible, and has a lot of tutorials available, so I figured it was a good starting spot for toolset education.)
Anyway, that's my not-so-new-news, provided here for the benefit of those who might not follow me on Twitter or Facebook (I'm jesshartley on both, btw.)
Back in April, I interviewed with White Wolf, for a full time, in-house position with the company.
Last week, I was told they'd decided to go with someone with more (to be read as any) video game experience than I have. I am, of course, disappointed. I would have loved to have been a part of the in-house team and been able to dedicate my creative efforts 100% towards some of the very exciting projects going on out there in Stone Mountain.
However, I'm not going to waste any time being upset about it. The company made the decision they felt was best for their projects at hand, and I can't fault them for that. I'm still planning on doing as much freelance work for them as they'll send my way (and as I can make time for with the job search and/or taking a full time day job again.) The folks who interviewed me were very kind and supportive, and I hope the candidate they did choose integrates well into the team and really works out well for them.
Since it's getting down to the wire for me to find work before The Valkyrie needs to be in place for next year's high school, I'm redoubling my efforts on tech writing/administrative assistant/receptionist/office management type work while continuing to attempt to spend any spare time I have on honing some of the skills that might come in handy for future work in the game industry. (Thus the recent posts about the Neverwinter Nights toolset. It's easily accessible, and has a lot of tutorials available, so I figured it was a good starting spot for toolset education.)
Anyway, that's my not-so-new-news, provided here for the benefit of those who might not follow me on Twitter or Facebook (I'm jesshartley on both, btw.)